![]() ![]() This level is subject to change slightly. Hotfix Patch to fix C3 Overload not opening on completion of main 1.4.0Ĭ3: Release. Hotfix Patch to fix C3 Extreme and Overload issuesĮxtreme was spawning two cells in the same zone instead of one cell in each of two zones, this was fixed.Ĭ3 Overload should now be functioning properly, the scan should spawn on EtERNUM Phase transfer now. Testing it will require Thunderstore releases however. If this patch does not work, I will disable C3 Overload until I can get it working. 1.1.0 Release, three levels introduced, A1, B1, and B2įull Patch Changes WARNING: Spoilers Ahead! SPOILERS 1.4.3Īnother attempt at fixing the C3 Overload scan not spawning.1.1.1 Reduced resource distribution on A1, added MTFO and BepinEX as dependencies.Added a Scout Playground in place of training Adjusted A1, B1, and B2, with details in the full patch changes section. 1.2.0 Added C1: Eternum, with Main and Extreme sectors.1.2.1 Reenabled all old rundown weapons, minor adjustments to B1 and C1, added menu icons for C2: Suffocate and C3: Codex.Changed spear to make it more viable as a giant killing weapon. 1.3.0 Added C2: Suffocate, with Main, Extreme, and Overload sectors.1.3.1 Changed C2: Heavy changes to make the level more enjoyable and functional overall, details in spoiler section.Tweaked overload to make the error alarm more enticing. Secondary made much more difficult overall. 1.3.2 Changed C2: More adjustments to C2.1.4.0 Added C3: Codex, with Main, Extreme, and Overload sectors.1.4.1 Hotfixed C3: Overload now opens properly.1.4.2 Hotfixed C3: Fixed power cell spawns in Extreme, fixed scan not spawning in Overload.1.4.3 Hotfixed C3: Another attempted hotfix for C3 Overload scans.Spear: Now does 25 damage on a full charge but takes an extra 0.3 seconds (2 total) to charge.E1: Teratoma ERR:// EXTRAORDINARY AMOUNTS OF BIOMASS AT TARGET LOCATION.D1: Confluence ERR:// FOG AT FATAL TOXICITY LEVELS NOT ENOUGH DATA TO PINPOINT DROP LOCATION. ![]() I'm not trying to introduce any actual lore, but I intend for my rundown to tellĪ minor story with level design, objectives, etc. Expect tuning and adjustments to be made to levels Not super difficult, but a fun (I hope), vanilla inspired rundown that can just beĪ good time with friends. Occlusion is a rundown that I designed to be a fun challenge for my team.
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